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Matt Hardeman

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  • Game Design and Prototyping
  • Art and Animation Fundamentals
  • 3D Asset Design
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Week 10: Principles of Animation Pt.2

August 1, 2023August 1, 2023 hardeman2021Art and Animation Fundamentals

The final task is to make use of bone rigging within Unity to animate a sprite, I did this by using an existing sprite and creating it’s own bone structure using the Sprite Editor in Unity. This allowed me to […]

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Week 9: Principles of Animation Pt.1

August 1, 2023August 1, 2023 hardeman2021Art and Animation Fundamentals

This week we had been tasked with creating a sprite sheet for a character ready to be used in a game. Therefore I went ahead and designed a moveset for a traditional Knight sprite whose focused on melee combat. This […]

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Week 8: Character Design

July 31, 2023August 1, 2023 hardeman2021Art and Animation Fundamentals

The number one issue I had when it came to this task was putting my imagination onto paper, I’m not very competent when it comes to drawing as a whole let alone digitally. But with the usage of the drawing […]

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Week 6: Pixel Art

July 31, 2023July 31, 2023 hardeman2021Art and Animation Fundamentals

Pixel Art can be seen as easier in the sense of drawing characters as you’re limited to only limited to a certain amount of pixels, meaning that low quality pieces can be much more accepted due to the fact it […]

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Week 5: Top Down Shooter Assets

July 31, 2023July 31, 2023 hardeman2021Art and Animation Fundamentals

This time I’ve been tasked with creating a set of assets for a top down shooter game. As medieval fantasy is my go to genre I decided to stick to what I’m familiar with and go with what I know. […]

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Week 4: One Point Perspective and Composition

July 31, 2023July 31, 2023 hardeman2021Art and Animation Fundamentals

Moving away from artwork that includes characters, this time around it’s about creating an environment that appears three dimensional despite being 2D whilst providing a first person point of view. After looking into the subject and going through the material […]

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Week 3: Buttons for UI

July 31, 2023July 31, 2023 hardeman2021Art and Animation Fundamentals

The task now is to create a set of buttons to be used for the User Interface within my Cookie Clicker game, I used Illustrator for this and managed to produce three 3D buttons that suit the theme of my […]

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Week 2: Photo Manipulation

July 30, 2023August 1, 2023 hardeman2021Art and Animation Fundamentals

This time around I’ve been tasked with using Photoshop to adapt and manipulate an image to make an original piece. Thankfully I have at least a surface level amount of experience and knowledge using Photoshop so this will be an […]

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Week 1: Photoshop Art

July 30, 2023August 1, 2023 hardeman2021Art and Animation Fundamentals

For the first week, we were tasked with creating our own concept or environment within Photoshop. The immediate question is what I’m going to come up with. Granted that my skill with art as a whole isn’t my strong suit […]

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3D Rendered Production Piece – Portfolio

May 18, 2023July 31, 2023 hardeman20213D Asset Design

The Beginning: Decision of Themes For both the 3D Asset Design module and the Environment Design module, we have been granted a set of themes and sub-themes that should be used to base our projects around. I made the choice […]

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Recent Posts

  • Week 10: Principles of Animation Pt.2
  • Week 9: Principles of Animation Pt.1
  • Week 8: Character Design
  • Week 6: Pixel Art
  • Week 5: Top Down Shooter Assets

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